Tuesday, 12 February 2013

Describe How Your Analysis of the Coventions of Real Media Texts Informed Your Own Creative Media Practice. Refer To A Range of Examples In Your Answers To Show How These Skills Developed Over Time.


An understanding of conventions of other similar media products proved to be a vital part in both my foundation and advanced portfolio’s. My foundation portfolio consisted of a horror opening sequence and my advances portfolio consisted of a movie teaser trailer, a poster and magazine cover.

My advanced portfolio consisted of more conventional elements which we included due to the research we did into the horror genre. However, my foundation opening sequence did not have as many conventional elements as it was our first production and our advanced portfolio allowed us to consider and include more detail compared to our past production.

For our opening sequence, our mise-en-scene did not comply with codes and conventions too much, this is why we focused on sound and editing to further represent real media products. The music we used was intense and creepy, suggesting the genre and intentions of characters to the audience; this is similar to the other teen horrors such as Scream during the lead up to a killing.

Final cut pro allowed us to change the colouring of our shot, allowing us to change to greyscale and create a more daunting effect, relating to the genre of our opening sequence.

The location was in the college, this is seen in many teen horror movies which is following the conventions and illustrates the characters age group, furthermore identifying their vulnerability. Teenagers are the most common victims in horrors such as; scream, I know what you did last summer, final destination etc, which is why we used this element in both our media products. Despite the narrative, teenagers always have a higher vulnerability and are a good connection for the audience to relate to as they would be teenagers themselves or possibly have children who are of that age, increasing the suspense.

Thursday, 7 February 2013

Barthes - Narrative Codes Theory

Hermeneutic code


The element in films which creates mystery through avoiding the full truth. This is used to make the audience keep guessing throughout the film until the end reveals all and ties all lose ends.

Proairetic code

Actions or events that indicate that something else is going to happen, this is used to create tension.

Semantic code

Refers to the connotations within the film which create additional meanings to the basic meaning.

Symbolic code

Wider level of semantic codes, but creates new meanings from events that arise through conflicting ideas.

Cultural code

Refers to anything that is based on something such as religion and therefor cannot be challenged, is assumed to be the truth

Narrative

Narrative & Character


Vladimir Propp identified 8 character types;
 - The villain
 - The hero
 - The donor (gives to the hero)
 - The helper (helps hero along journey)
 - The princess (prize/focus character/object)
 - Her father who rewards the hero
 - The dispatcher (sends hero on their way)
 - The false hero (playing both sides)

Narrative & Form

 - 1st person (I, me)
 - 3rd person (They, you)
 - Open narrative (Soap opera)
 - Closed narrative (Hollywood film)
 - Linear/non-linear
 - Mode of address (how it speaks to the audience)


Narrative & Time

The ways of manipulating the narrative;
 - Flashbacks
 - Dream sequences
 - Repitition
 - Different characters POV
 - Flash forwards
 - Ellipsis


Narrative & Ideology

Set of ideas or beliefs, often fundemental aspects of society

THEORISTS

 - Toderov
 - Propp
 - Strauss
 - Syd field
 - Barthes
 - Freytag

Wednesday, 6 February 2013

G325 Exam


Section A:


2 compulsory questions

1.       Describe & evaluate the development of skills over the course of foundation portfolio to advanced portfolio

2.       Identify ONE production project and evaluate in relation to a media concept (Genre, narrative, representation, audience or media language)


Section B:


  • ONE question regarding the development, impact & response of online media and film